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Fortis GamesDesign

Staff Game Designer - World & Community

SpainPosted today

The role is for a Staff Game Designer specializing in World & Community systems, responsible for designing and building dynamic, evolving game worlds that foster social interaction and community engagement.

Location: Spain

Responsibilities

  • Lead the design of living world systems that evolve based on player and guild actions, creating a sense of shared history and consequence.
  • Own an integrated guild system where guild leadership decisions influence content, events, and the state of the world.
  • Create scalable content frameworks that introduce new interaction points, stories, and world changes without relying on one-off bespoke content.
  • Craft how narrative and game systems intertwine, using mechanics, events, and world state to tell stories rather than relying solely on text or cutscenes.
  • Partner closely with community, narrative, product, and live ops teams to ensure gameplay and online community spaces influence each other in meaningful ways.
  • Deliver clear design documentation and direction that enables engineering and art partners to efficiently build, ship, and iterate on mobile-optimized living content.
  • Translate player behavior, sentiment, and community feedback into new world states, story beats, or systemic changes that reinforce player impact.

Requirements

  • 7+ years of professional game design experience, with strong systems design fundamentals and a holistic view of player experience.
  • Proven experience in narrative design, world building, or live content systems, ideally in games where player choice impacts the world.
  • A mobile-first design sensibility, with experience creating depth, social connection, and replayability within short, repeatable sessions.
  • High agency and self-direction, with the ability to own features end-to-end—from concept and prototyping through implementation, tuning, and live iteration.
  • Strong creative instincts for storytelling through mechanics, systems, and player interaction rather than purely authored narrative.
  • Deep empathy for players and communities, with an understanding of how social dynamics, leadership, and identity form in shared worlds.
  • Clear, structured communication skills and experience collaborating cross-functionally with engineering, art, narrative, production, and community teams.

Location

Spain

Category

Design

Source

himalayas

Posted

today

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